Friday, 18 August 2023

Video Games in the MC2

 

For today’s post, I wanted to try something a little different, by taking a look at video games and how they are referenced in the pages of MC2 comics. Video games, like comics are another often overlooked part of the pop culture landscape which gets little respect so this cross-pollination of media is an interesting lens to look through and get a glimpse of the world as it was at various points in the MC2’s publication history. This is Video Games in the MC2.

 


First up, we have an unidentified (and possibly fictional) video game that J2 aka Zane Yama is seen playing in A-Next #9. J2 tells Mainframe he is playing ‘one of those first person shooters. Playing the game helped him decide how he would vote when the team were debating whether to make the perilous journey to another universe. Notably, the console’s controller has a retro design with only two face buttons which are contrasted by other elements; it is wireless and has a small screen and works in conjunction with what appears to be either Virtual Reality glasses or 3D glasses.

 



Next up, we have another video game device which Rina Logan aka Wild Thing enjoys playing. This one is a hand-held console that uses a VR headset. If Elektra is to be trusted on matters of up-to-date gaming technology, this unidentified console uses cartridges rather than disks. Rina has hacked and modified the fighting action game, allowing her to customise the main character’s appearance to resemble her costumed alter-ego, Wild Thing. This was apparently for a computer class project for which Rina received an ‘A’ grade. Kuroyama, the villainous assassin of the Hand, now rebuilt as a cyborg with a built-in attack computer that uses a virtual reality matrix is inadvertently defeated with one hit after appearing within Rina’s video game (Wild Thing #2).









Apparently in keeping with the MC2’s tradition of ‘themed months,’ we get another video game reference in another second issue. This time in Fantastic Five (vol. 1) #2 we are introduced to Doctor Lenny Gilcrest, a genius who designed a best-selling video game while still in high school who now works for S.H.I.E.L.D.  Gilcrest’s first project for S.H.I.E.L.D. is a Super Android dubbed Superoid which the Fantastic Five help field test. When Lenny is captured, the Superoid is quickly hijacked by the Wizard’s Warriors thanks to Gilcrest’s habit of using the same programming command structure for all his video games. I am curious if one of Lenny’s video games was among those played by J2 or Wild Thing?




 

Just two months later in the pages of Wild Thing #4 we see J2 playing what is almost certainly a Sega Dreamcast console, judging by the distinct controller. The Dreamcast would have been a very relevant console to reference, given its North American release in September 1999, mere months before this issue was released. Not a lot of lead time for artist Ron Lim, but the Dreamcast had already debuted in Japan the year before making it more plausible. I initially thought Juggie Junior was playing Doom, but having checked online, it appears the title never officially came to the Dreamcast. Suffice it say, the game appears to be another first-person shooter in the same vein as the Doom series.



 

The Wild Thing series is apparently the unlikely focus for this post, because in the very next issue we get a throw away reference to Rina’s school crush Colin Brewster’s father. According to Colin, his dad created a computer game with a giant robot that resembled their crash-site discovery: The Iron Despot. After his initial excitement, Colin soon realizes this is no game and eventually the day is saved when Wild Thing tricks the Iron Despot into a sinkhole (Wild Thing #5).




 

In Avengers Next #1 we glimpse yet another first-person shooter that J2 and Bluestreak are playing together in Avengers Compound. The controllers appear to be Xbox 360 controllers given their shape, design, and wireless status. This suggests they are playing on an Xbox 360 console, which was first released in late 2005 which fits with the Avengers Next mini-series which came out a year later in late 2006 Notably, the game display on the television has three player screens, so presumably Bluestreak is multitasking. We can also see three gamertags listed: 896-T, 569-BStreak and 998-J2.

 




That is it for today’s post but if I scrounge up enough material, I may produce a sequel to this post. I think it is interesting to look at the MC2 through the lens of the video game industry and see what was in the zeitgeist during the imprint’s run. It is fun to think the MC2 saw VR games as the future for the video game industry way back in the late 90’s and I had a blast trying to figure out what consoles were real and which were fictional. Special thanks to arias-98105 and the Video Game Console Library, I could not have produced this post without their help.

 

Until I learn how to mod old video games to add custom Spider-Girl player models, I remain

 

frogoat

 

 

2 comments:

  1. This post offers an intriguing look into the blend of video games and comics in MC2. The references to Gaming Technology during that time period are fascinating, especially with the rise of VR games.

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