Tuesday 12 September 2023

A Timeline of the Frogwares Sherlock Holmes Games

Below is an old Tumblr post I worked on a few years ago. It's quite a departure from my usual content but something I was very proud of and remain passionate about. Hopefully, time willing, I will do an updated timeline reflecting the timeline seen in the newest entries in Frogwares' Sherlock Holmes video game series, Sherlock Holmes: Chapter One and it's sequel (and remake of an older release) Sherlock Holmes: The Awakened. Without further ado, here it is:


A Timeline of the Frogwares Sherlock Holmes Games

Most of the following is based on direct information found in the various Sherlock Holmes video games made by Frogwares. While the games make several references to the original Canon as written by Sir Arthur Conan Doyle, they function separately as perhaps an alternate version of events with new material. For example, when some of the Canon cases are adapted or elements of cases are borrowed for the games original cases. That said, we can at least refer to and compare the Canon with the games own timeline for clues as to how it all lines up…or doesn’t line up at times.

I’ll attempt to provide sources where necessary for any claims I make that aren’t overtly referenced in the games themselves. I will be looking exclusively at the mainline games from Frogwares, not the more casual games released on handheld devices etc. Spoilers ahead, obviously.

1869+ - Chapter One (2021)

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*As this game has not been released at the time of this writing, this is all based on the details we have from trailers and interviews*

Acting as a prequel to all previous entries in the series, Chapter One is said to revolve around a 21 year old Sherlock returning to his former family home on a Mediterranean island to investigate his mother’s death. As shown in the first trailer, Holmes’ mother is given the name ‘Violet Holmes’ on her gravestone, along with the years ‘1829-1869′ which evidently refer to the year of her birth and death. It’s possible the game takes place in 1869 shortly after Violet’s, though this hasn’t technically been confirmed as yet. In fact, the previous game Devil’s Daughter has a brief reference from Holmes to his mother dying when he as very young, so it’s possible this was foreshadowing.  If the game does take place in 1869, it makes Holmes significantly older in his later adventures than might have been expected. Alternatively, perhaps Holmes returns to investigate Violet’s long-ago death following the introduction of new information. Other trailers say the game takes place ‘at the end of the 19th century’. Time will tell.


1888 - Versus Jack the Ripper (2009)

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Events of this game occur from the 31st of August to the 9th November 1888 and loosely follow the historical events surrounding the mystery of Jack the Ripper. The location of Whitechapel is seen again in Testament of Sherlock Holmes and mentioned in Crimes & Punishments. At present this is the earliest point in the Frogwares Sherlock Holmes timeline, though evidently the next entry Sherlock Holmes: Chapter One will be set far earlier, dealing with a 21 year old Sherlock.

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1894 - The Awakened (2007)

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The game establishes in the opening scenes that it takes place ‘Two years ago, London, 6th of September 1894′ and spans a few months, ending in ‘Scotland, Ardnamurcham Lighthouse, December 1894′. During this time, Holmes’ and Watson’s journey spans from London to Switzerland to New Orleans back to London and finally the aforementioned Scottish lighthouse. Notably, while investigating the Swedish Edweiss Institute, Holmes discovers a seemingly brain damaged and amnesiac but very much alive Professor James Moriarty. During his escape, Sherlock triggers the Professor’s memories of his archenemy, which will lead to complications later on. Also, aside from the obvious Lovecraftian references and a few to the previous entry’s Silver Earring characters, we also get some solid D & D nods and brief encounter with a boy by the name of Hercule Poirot. 

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1895 - Crimes & Punishments (2014)

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This game is probably my favourite in the series. It’s also the first to present a collection of smaller mysteries, rather than an overarching plot. That said, the game does present a loose thread throughout the background of the various and otherwise unconnected mysteries which leads to the final case involving the anarchic and socialist group known as The Merry Men. The first case -an adaption of The Adventure of Black Peter- can be definitively dated as taking place in 1895 due to the titular victim being born in 1845 and established as 50 years of age when he dies. According to the original Canon, Peter died July 1895, meaning at least this single mystery may take place right around the time of the Arsène Lupin game, either before or after. 

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 The second case is loosely based on The Lost Special, a not-quite-Canon story by Sir Arthur Conan Doyle which was released in 1898 but set in 1890. However, the thread about The Merry Men makes it apparent that the game’s version of the adventure occurs after the previous case, so potentially still in 1895.The following case is an original one called Blood Bath and features a suspect named Sir Percival Blinkhorn. I mention this because there is a nod to this character in The Devil’s Daughter which gives his date of death as 1895, making it pretty easy to pin down when this mystery takes place. Additionally, because Crimes & Punishments presents the player with moral choices at the conclusion, via the mention in Devil’s Daughter we also have a canonical outcome for the case. 


The next case is a fairly close adaption of The Adventure of the Abbey Grange set in 1897, but based on a photo dated 1893 that is said to be from ‘a year and a half ago’ this case mystery could be easily placed in either 1894 or 1895 much like the other cases before it. A document seen later in the case complicates matters by giving the murder victim’s date of death as November 7th 1894. Still, it may be possible to explain this, as in both the original story and this game’s case Holmes tells the guilty (though noble) party to return for his love in one year’s time. Perhaps the main case is set in 1894 before the rest of the game’s adventures? This is supported by the fact The Merry Men are not mentioned during the case, making it’s placement less connected to the prior mysteries. 

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The following case is a wholly original adventure taking place at the Kew Gardens and thanks to a few documents found throughout the investigation, it’s evident that it occurs in 1895. The concluding case of the game is also an original one called A Half Moon Walk which brings The Merry Men into the finale. This case sees Holmes and Watson in Whitechapel once more and features references to the Ripper, naturally. This case specifically identifies fireworks being used in celebration of Queen Victoria’s Birthday and Sherlock notes it is May, which lines up with the real world event but indicates Black Peter may have occurred earlier in the year than previously thought. Confirmation of the year 1895 is found when comparing dates of the theft of jewellery said to be a decade prior in 1885. Curiously the games ending cinematic makes mention of a woman moving in next door, presumably intended at the time to foreshadow the next game in the series.

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1895 - Versus Arsène Lupin/Nemesis (2007)

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This battle of wits spans less than a week from the 14th to 19th of July 1895, with the titular French gentleman thief sets challenges for the master detective across London landmarks. Lupin is foreshadowed in the previous game, Awakened by way of a newspaper article detailing one of his exploits. Furthermore, we get another retroactive reference to the thief during the chronologically earlier Jack the Ripper game when Holmes receives ‘A gift from a young admirer’: a bottle of French champagne from ‘Raoul d’Andresy.’ The game also has overt references to the previous game thanks to Watson’s troubled nightmares and a Cthulhu statue. Oh, and there’s a cute Batman reference for those paying attention!

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1896 - Mystery of the Persian Carpet (2008)

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More of a side-story, this game begins on the 7th of August 1896 and appears to span only a few days. This game usually isn’t included with the main series of games, often being grouped with the handheld releases instead. I don’t have much to say about this entry, I’m afraid. It relies mostly on reused assets from the previous release in the form of still images for it’s mostly click and find gameplay. If anyone knows of any connections to other games in-universe, let me know!


1897 - Secret of the Silver Earring (2004)

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This game also spans a brief period of time; the 14th to the 18th of October 1897. A character mentioned in this game (Hermann Grimble) is mentioned as having been burgled  in a later game in the series, Arsène Lupin, making another retroactive connection between two of the games.


1898 - Testament of Sherlock Holmes (2012)

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While the framing scenes of this games’ narrative features three little children reading from Watson’s journal at an indeterminate point in the future (though one that becomes more clear as the story progresses), the main story concerning Holmes begins in September 1898 as seen on the newspaper articles throughout the game. We also see returning characters Lucy and Danny from the Jack the Ripper game make appearances. Far more importantly, this game sees the return of mastermind and archfoe Moriarty and marks the first appearance of his daughter (unnamed at this point) in it’s closing moments. Moriarty dies for real this time, leaving his young daughter behind. Holmes adopts her.

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1899 - The Mystery of the Mummy (2002)

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The one that started the Frogwares video game series of Sherlock Holmes adventures. This story is very clearly set in ‘London 1899′ based on the opening cinematic, and features a solo Holmes answering a request from his distant cousin Andrew’s soon-to-be-wife Elisabeth Montcalfe. The case involves investigating the Montcalfe manor for clues relating to the disappearance and apparent death of Elisabeth’s father Lord Montcalfe, a respected Egyptologist. Dr Watson only appears in the final cinematic of the game, having been on vacation with Mrs Watson, which is I believe the only mention in the games of John’s marriage. This is also -on the surface- the latest chronological adventure for Sherlock, however I have one more I’d like to touch on that I believe *should* take place afterwards.

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1895 or 1904/5 - The Devil’s Daughter (2016)

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I’m going to be throwing speculation and a corrections into this entry’s timeline. Why? Because without it, the timeline falls apart and I feel it’s easily remedied with a little effort. This game forms a more connected plot which plays across the smaller cases Holmes investigates. The overarching plot surrounds new neighbour Miss Alice De’Bouvier. I think the previous entry, Crimes & Punishments was intended to lead directly into this game, with the teaser of a new female neighbour but as you’ll see that doesn’t make sense. Not only do we meet Miss De’Bouvier, but we also get to know Holmes’ young adopted daughter Katelyn who has been sent home from boarding school unexpectedly. Katelyn is the daughter of James Moriarty first seen as a small child in Testament. Kate becomes aware of the facts of her parentage by the game’s conclusion. Now, the first case, Prey Tell, provides our first continuity problem thanks to a boy named Tom from Whitechapel whom Holmes deduces was ‘born in 1887′ and is ‘8 years old’. This obviously places the game’s events no later than November 6th-7th 1895 (which is further confirmed by pre-paid rental slips and letters seen a little later), which doesn’t fit with Katelyn being a part of Holmes’ life before the events of her introduction in Testament set in 1898. I attribute this discontinuity to Frogwares changing plans during production, as they also made the creative decision to change the physical appearance of both Watson and Holmes and recast the voice actors in an evident attempt to softly refresh the series. There’s a potentially self-aware nod to this changed timeline: Tom has a copy of The Strand Magazine which first printed ‘The Adventure of the Norwood Builder’ by Doyle in his possession. This Canon story is set in 1894 but was published in 1903 however the cover in-game gives it an 1893 cover date, a whole decade earlier than in the real world. Further discontinuity occurs when Katelyn is gifted a copy of ‘Dracula’ by Alice. If the story were to take place in 1895, then Dracula wouldn’t be in print for another two years in 1897 let alone, as is mentioned, banned from Katelyn’s boarding school library.

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The second case, A Study in Green is where we see the earlier mentioned reference to Sir Percival Blinkhorn. Additionally, Miss Alice gives Katelyn a copy of The Adventure of the Empty House, which in the real world was published in 1903 and is set in 1894. It details Sherlock’s miraculous return following his apparent death 3 years prior during his struggle with Moriarty. A victim in this case may be a reference to Tarzan, being named Zacharias Greystoke. Oh, and a Sir J Brombsy is also among the list of deceased donors, presumably a relative to the family seen in the Silver Earring game. An expedition in 1881 is said to have been 14 years prior.

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The third case presents us with Miss Alice’s birth certificate which gives the year 1867 and we know she is at least 21 years of age (though, evidently older) thanks to another letter. Sherlock discovers he played a major role in Alice’s father being arrested in 1875 which is said to be 20 years prior, again setting the events of this game in 1895. While it’s not impossible that Holmes was active in 1875, it does make it an extremely early adventure based on the Canon, one that predates Watson’s first meeting with Sherlock.

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Despite all of these clear and established dates, we still have to consider how this story fits into the continuity of the other games, particularly Katelyn only entering Holmes care in 1898 as established in Testament. A part of me suspects the writers simply liked the concept of Holmes raising the daughter of his greatest foe and perhaps preferred to have this occur earlier, to line up better wth Moriarty’s original death in the Canon during The Final Problem. Either way, I find it more satisfying to use a looser approach to this entry: ignore the established dates from documents and simply place it where it best fits in the game series order of events over all. Essentially, I propose we adopt a sliding timeline to the series, almost. I don’t believe there are any in-dialogue references to the years in question, so we could apply the same lower-tier canonicity to the dates in documents as one might to movie props that contradict the year given on screen or in dialogue. There’s some fun little discrepancies in the fourth case that make me more certain that the game should at least take place at a later year then indicated.

The fourth case Chain Reaction (and my person favourite of the game) involves investigating a traffic ‘accident’. A key aspect of the mystery involves a stolen technical cab from the Underground Electric Railways Company of London, which is in fact a real company that upgraded the existing system of underground railway between 1903 and 1905 to use electricity. If this adventure and the rest of the game were to take place in 1895, this would be an anachronism. Hence why I propose a date of 1904 (or 1905 if you prefer a nice round decade jump) which allows for the electrical system to exist and also gives Katelyn a sensible placement in the timeline after the events of Testament. In fact, it also allows Katelyn to be the older child who attends boarding school, reads Dracula (published in 1897) and generally behaves like a girl older than the small child seen in Testament. Perhaps 6 years older? Of course, this requires us to ignore the specific dates in all the previous cases in the game, but as none of them appear to be tied to anything that absolutely requires them to take place in 1895, I think it would be just as easy to move them forward a decade without affecting anything relevant to the narrative.

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So, yes, it’s not a perfect solution but it does correct the continuity errors inherent by placing this story earlier than Holmes’ first meeting with Katelyn in1898. 1904 or 1905 is a better placement for the narrative of the Devil’s Daughter. This is where I think the games narrative should be set. I personally believe the superficial appearances of Watson and Holmes further justify this approach, as visual design and details change throughout the series based on the development teams influences and preferences at the time and can thus be dismissed when they are contradictory to the overall narrative. Who knows, maybe Watson just changed the dates and this game is merely a retelling with his usual embellishments?

Anyway, that was my attempt at a timeline for this great series of games. If you have any notes, please don’t hesitate to share them! 




Until I stop saying 'Slava Ukraini', I remain


frogoat

Sunday 3 September 2023

The MC2 and the Ultimate Universe

 

It looks like Marvel Comic’s Ultimate Universe is having something of a resurgence with the release of the Ultimate Invasion mini-series and the upcoming Ultimate Universe relaunch. So, of course, I wanted to see if there were any connections between the MC2 and the Ultimate Universe.

 




There’s a humourous nod to the then-fledgling Ultimate Spider-Man series in the pages of 2002’s Spider-Girl #49 during the flashback to Peter Parker aka Spider-Man’s final battle with Norman Osborn aka The Green Goblin which resulted in Peter losing his right lower leg and Norman’s death. Interrupted during the Gathering of Five ceremony, Osborn declares he ‘was on the verse of ultimate POWER!’ to which Spider-Man quips ‘Sorry about that! I guess you’ll just have to settle for Ultimate Spider-Man—which is a lot more entertaining!

 


Ironically, while we saw the MC2’s Spider-Man and Green Goblin face off in their final fight, their counterparts were also squaring off in the pages of Ultimate Spider-Man.

 


Now here’s a more direct connection from the pages of Ultimate Comics Ultimates #30. When Kang (actually an alternate reality future Susan Storm from Universe-13074) warns the villainous Reed Richards aka The Maker (of the Ultimate Universe-1610) of the coming cataclysm that will destroy everything. Informing him of the Infinity Gems (of which the Ultimate Universe apparently has 8 in total) needed to avert this disaster, The Maker and his team of ‘Dark Ultimates’ battled the Ultimates for their possession.  

 




However, just as Tony Stark aka Iron Man gains control of the Infinity Gems using his armour, everyone is struck down by an energy flux that shows visions of the various characters’ alternate universe counterparts. Among them, Ben Grimm aka The Thing see’s his counterpart from the Fantastic Five of Universe-982 better known as the MC2.

 


As for the cause of the sudden energy flux everyone experienced its origin lies in the pages of the Age of Ultron event wherein the space-time continuum itself is broken as result of it’s abuse in an attempt to stop the reign of Ultron (Age of Ultron #10).

 



Once again, I have to stress just how significant this time-breaking is/was and how useful a piece of continuity it truly is for any *ahem* future MC2 writers who may wish to make use of the fallout from the events of Age of Ultron to ignore certain plot points. As always a huge thank you to arias-98105 for helping me out on this one!

 

Until we get an Ultimate Comics Ultimate MC2 Universe reboot requel relaunch crossover spectacular in 10 years time, I remain

 

frogoat

Monday 28 August 2023

Who Was Mary MacLeod?

 

I am going far a field for this one! I had trouble justifying my recent little post about William ‘Wild Will’ Fitzpatrick as it wasn’t directly related to the MC2 at all, and was just something I wanted to cover to break me out of my writer’s block. Today is a similar post not directly pertaining to the MC2, but I am hoping to build this and the previously mentioned post along with other related posts into a rather large combined entry in the MC2 Family Tree series. Today, we will be looking at the Marvel character Mary MacLeod.

 




Who is Mary MacLeod? Why am I talking about her? What does she have to do with anything? Well, let us start at the beginning…which is also the end. Confused? Let me explain. In 1990 the long-gestating, gorgeously illustrated graphic novel Spider-Man: Spirits of the Earth by Charles Vess was released. In its pages Peter and Mary Jane take ‘a sort of second honeymoon’ to Scotland when Mary Jane is bequeathed the estate of her relative, Mrs MacLeod.

 


We learn from a letter written and mailed before Mrs MacLeod’s death that her home county of Ross-Shire (which is a real place by the way) is being bought up by business developers with plans to destroy the area’s natural beauty. Travelling to Scotland to untangle legal matters, Peter and Mary Jane rent a room in the village’s local inn for a week. The publican Alan Sinclair correctly identifies the couple as ‘Mr and Mrs Parker’ and informs Mary Jane he has been expecting ‘the niece of Mary MacLeod’ for some time. While the village is not named, we can use context and geography to identify it.

 

The village is near Duncraig Castle (another real place, though greatly fictionalised here) overlooking Lochalsh or Loch Alsh (that’s ‘Lake’ Alsh for those not in the know, yet again a real place) and thanks to the letter Mary MacLeod wrote to her niece, we even have the postcode ‘IV40’. Putting all this together, it appears the village just might be Kyle of Lochalsh which looks out at Loch Alsh and is located a few minutes’ drive from Duncraig Castle. An essay written by Charles Vess’ which was published alongside the story confirms these very real locations he visited on his many travels to Scotland’s Highlands, with an additional point of interest being that Eilean Donan Castle seems to be the visual inspiration for Duncraig Castle, given it resembles a castle unlike Duncraig. Further, Mr Vess begs forgiveness from the people of the Highlandsfor stretching and rearranging their landscape and villages to suit the requirements of my story.’ A class act.

 


Let us circle back to Mary MacLeod. As mentioned above the barkeep Alan Sinclair refers to Mary Jane Parker as Mary’s niece, but also says ‘A fine lady was our Mary, she spoke of you manys the time. It’s pleased I am to be meetin’ a relation of herself.’ When Mary Jane and Peter visit the church graveyard, Mary Jane reflects ‘the letters she wrote always made me feel so close. I almost felt as if I knew her.’ In the MacLeod Croft, while looking at Mary’s photos, Mary Jane notes ‘look…her whole life is in these pictures and, oh Peter, here she is at my christening.’ Together, these comments paint a picture of a solitary older woman who cherished her niece or grand-niece as she had no family of her own. While the honorific ‘Mrs’ may indicate MacLeod is Mary’s married name, ‘Mrs’ is also used for older women and those who preference it. If MacLeod were the maiden name, it could be argued that Mary Jane’s mother Madeline was also a MacLeod before marriage which would make Mary Jane’s family heritage almost indisputably Scottish.

 


As I’ve touched upon in my Osborn Family Tree and Osborn Name Origins there are some interesting real-world tidbits we can learn from surnames and their origins. Watson is a common Scottish and English with ancient Anglo-Saxon origins. MacLeod as a surname is of Scottish origin, being an anglicised form of the Scottish Gaelic surname MacLeòid meaning ‘son of Leòd’ and derived from Old Norse.

 


Finally, we learn that Mary attended the christening of Mary Jane, presumably an infant at the time, which further defines the family’s religion or cultural practices as some form of Christianity, which fits well with a Scottish background with it is the largest religious denomination in the country.

 

This last point is not factual, but worth meditating on. The story of Spirits of the Earth features three Mary’s: Mary MacLeod who’s correspondence and passing brings Peter and Mary Jane to Scotland where the events unfold, Dark Mairi of the Shore, a mysterious and magical old woman who communes with the fairies and spirits, and Mary Jane Parker who becomes heavily involved in events, even aiding Mairi by adding her own youthful spirit and energy to bring down a cavern at the stories climax. Notably, when glimpsed from afar, Mairi appeared as a youthful redheaded woman with a resemblance to Mary Jane. I wonder if Mary MacLeod had red hair too?


 




Despite not even appearing once, Mary MacLeod provides us a rare glimpse into the broader history, culture, religion, and geography surrounding Mary Jane Watson’s family. It is also nice to know that should the Parker Family ever travel to Scotland, they have a nice little cottage with a sublime view waiting for them. A wholehearted special thanks to both maydaymemer and arias-98105 for their help on this one, it’s greatly appreciated.

 


Until I crack the Watson Family Tree and retire to the Isles, I remain

 

frogoat

Monday 21 August 2023

Venom and Eminem

Today I present for your consideration an old post I wrote back in 2018ish on Tumblr (when it was relevant) following the release of Sony's first Venom movie. It's a bit of a departure from my usual musings but I'm fairly happy with the analysis younger me produced. My hope is that I can preserve some of my older material here for future me to re-discover. Who knows, maybe someone else will find it interesting? Anyway, enjoy!

 Venom and Eminem

I’ve recently had a few people ask me my opinion on the song ‘Venom’ by Eminem for the soundtrack of the titular film. So here we go:

Despite perhaps not being top-tier in terms of his best work, Eminem’s Venom song does hold more merit than might be thought from your first listen. 


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For those only familiar with his early hits or present day charting singles, Eminem frequently utilizes more than one persona for his various songs: Eminem (the Rap God), Marshall Mathers (the man behind the facade) and Slim Shady (the dark and offensive Evil Twin). 


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Through his early career the artist became mostly associated with his Slim Shady persona, partly because of which songs became hits and which lyrics drew negative media attention and partly because he encouraged it and even enjoyed it. 

Over the years, he’s come out with many songs discussing his meteoric rise to fame, his poor handling of the popularity and the scrutiny of media associated with living in the public eye. His marriage fell apart, he was banned in places and demonstrated against. He was a villain because he gave into his dark impulses and didn’t care who got hurt as a result. Sound familiar?


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Venom started out as a villain who gained popularity exceptionally quickly and was later transitioned into an anti-hero as a result. Often described as an evil counterpart to Spider-Man, the combination of the alien symbiote and former journalist turned obsessive Spidey stalker Eddie Brock, Venom never actually corrupted it’s former host Spider-Man. In fact, until Eddie came along the symbiote was merely a glorified tool, an extension of the hosts will. Under Eddie’s influence Venom suddenly became a fearsome malevolence that hurt and killed those in their way without remorse and justified and rationalized their actions so as to never blame themselves. 


'Ever since I came along
From the day the song called “Hi! My Name Is” dropped
Started thinking my name was fault
'Cause anytime things went wrong
I was the one who they would blame it on
The media made me the equivalent of a modern-day Genghis Khan’

–Guts Over Fear


Further into his career, Em tried to transition himself into a more sympathetic light, with more singles and album tracks focusing on his personal struggles and private life, while still maintaining the harder edge and unapologetic attitude that made him famous. In terms of trajectory, this very much mirrors Venom’s repositioning into an anti-hero in the comics. In more recent times we’ve seen Em address his own status as a villain in the industry including attempts to make amends with such songs as 'Headlights’ and 'Bad Husband’ as well as more vulnerable songs like 'Walk on Water’ and ‘In Your Head’. 


‘Hailie, baby, I didn’t mean to make you eighty/Percent of what I rapped aboutMaybe I shoulda did a better job at separating/Shady and entertaining from real life/But this fame thing is still the hardest thing to explain/It’s the craziest shit I/Ever seen, and back then it was like I ain’t even/Bothered taking into consideration/You one day being older and may hear me say things/I didn’t (A) mean and (B) just ain’t me/’

–In Your Head

There’s almost a one to one comparison between the character of Venom and the artist Marshall Mathers. Eddie blames others or deflects responsibility for his behaviour, as Em often dismissed criticism of his foul and offensive lyrics as just his art - the work of his evil other half, Slim Shady- not intended to be taken seriously. Both became overnight hits, both became more sympathetic overtime and both seemingly flit between the role of villain and anti-hero in their respective mediums and in the eyes of fans.


The song Venom itself makes for a microcosm of themes. The song starts by claiming it’s for those who’ve been given a ’raw deal’ and are feeling angry. This can be read as referring to both Eddie Brock and Marshall himself when they were at low points in life. then we are introduced to a few themes with 'When something’s in your mitochondrial/ 'Cause it latched on to you’ conjuring images of the alien symbiote and 'Knock knock, let the devil in, malevolent/ As I’ve ever been, head spinnin’, this medicine’ using the symbiote as a metaphor for his past drug dependence and bad behaviour. These ideas reoccur throughout the song, with shifting meanings as the song progresses. 'shoulda been dead a long time ago’ can also be read as referring to both Em’s near death experience via overdose before going sober and Eddie Brock’s attempted suicide and/or cancer diagnosis before finding the symbiote.

The chorus makes reference to the erratic behaviour of both Eddie and Marshall with ’ Venom, (I got that) adrenaline momentum/ And I’m not knowin’ when I’m/ Ever gonna slow up and I’m/ Ready to snap any moment I’m/ Thinkin’ it’s time to go get 'em/ (W-w-when they get bit with the-)/ Venom’. There’s also not-so-subtle references here to the adrenaline rush a person feels when using certain drugs, which also describes the way Eddie feels when empowered by the alien symbiote. 

Another commonality, Venom and Eminem are known for using descriptions of over the top violent acts, often for humourous effect. The humour is also juxtaposed against the dark themes of the song or the actions taken. This can be seen to address the power fantasy of both Eddie Brock’s newfound abilities and Marshall’s fame and influence, which inevitably results in them abusing their abilities and status. Tell me that doesn’t remind you of anyone else?


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'Then I wait to face the demons I’m bonded to/ 'Cause they’re chasin’ me but I’m part of you/ So escapin’ me is impossible/ I latch onto you like a—parasite/ And I probably ruined your parents’ life/ And your childhood too/'Cause if I’m the music that y'all grew up on/I’m responsible for you retarded fools/ I’m the super villain Dad and Mom was losin’ their marbles to/ You marvel that? Eddie Brock is you/ And I’m the suit, so call me—/ Venom’


While the symbiote is initially used as a way to talk about the dark side of Marshall’s personality, fame and former drug addiction, by the song’s conclusion he admits that despite his decade of sobriety and efforts to change, the darkness always resided within him. Unlike Eddie Brock, Marshall is taking responsibility for his actions. However, if Em is the symbiote suit, then he’s granting great power, and it’s up to the audience (’Eddie Brock is you’) to use it responsibly.


Or maybe it’s all just a catchy song to sell records?

Friday 18 August 2023

Video Games in the MC2

 

For today’s post, I wanted to try something a little different, by taking a look at video games and how they are referenced in the pages of MC2 comics. Video games, like comics are another often overlooked part of the pop culture landscape which gets little respect so this cross-pollination of media is an interesting lens to look through and get a glimpse of the world as it was at various points in the MC2’s publication history. This is Video Games in the MC2.

 


First up, we have an unidentified (and possibly fictional) video game that J2 aka Zane Yama is seen playing in A-Next #9. J2 tells Mainframe he is playing ‘one of those first person shooters. Playing the game helped him decide how he would vote when the team were debating whether to make the perilous journey to another universe. Notably, the console’s controller has a retro design with only two face buttons which are contrasted by other elements; it is wireless and has a small screen and works in conjunction with what appears to be either Virtual Reality glasses or 3D glasses.

 



Next up, we have another video game device which Rina Logan aka Wild Thing enjoys playing. This one is a hand-held console that uses a VR headset. If Elektra is to be trusted on matters of up-to-date gaming technology, this unidentified console uses cartridges rather than disks. Rina has hacked and modified the fighting action game, allowing her to customise the main character’s appearance to resemble her costumed alter-ego, Wild Thing. This was apparently for a computer class project for which Rina received an ‘A’ grade. Kuroyama, the villainous assassin of the Hand, now rebuilt as a cyborg with a built-in attack computer that uses a virtual reality matrix is inadvertently defeated with one hit after appearing within Rina’s video game (Wild Thing #2).









Apparently in keeping with the MC2’s tradition of ‘themed months,’ we get another video game reference in another second issue. This time in Fantastic Five (vol. 1) #2 we are introduced to Doctor Lenny Gilcrest, a genius who designed a best-selling video game while still in high school who now works for S.H.I.E.L.D.  Gilcrest’s first project for S.H.I.E.L.D. is a Super Android dubbed Superoid which the Fantastic Five help field test. When Lenny is captured, the Superoid is quickly hijacked by the Wizard’s Warriors thanks to Gilcrest’s habit of using the same programming command structure for all his video games. I am curious if one of Lenny’s video games was among those played by J2 or Wild Thing?




 

Just two months later in the pages of Wild Thing #4 we see J2 playing what is almost certainly a Sega Dreamcast console, judging by the distinct controller. The Dreamcast would have been a very relevant console to reference, given its North American release in September 1999, mere months before this issue was released. Not a lot of lead time for artist Ron Lim, but the Dreamcast had already debuted in Japan the year before making it more plausible. I initially thought Juggie Junior was playing Doom, but having checked online, it appears the title never officially came to the Dreamcast. Suffice it say, the game appears to be another first-person shooter in the same vein as the Doom series.



 

The Wild Thing series is apparently the unlikely focus for this post, because in the very next issue we get a throw away reference to Rina’s school crush Colin Brewster’s father. According to Colin, his dad created a computer game with a giant robot that resembled their crash-site discovery: The Iron Despot. After his initial excitement, Colin soon realizes this is no game and eventually the day is saved when Wild Thing tricks the Iron Despot into a sinkhole (Wild Thing #5).




 

In Avengers Next #1 we glimpse yet another first-person shooter that J2 and Bluestreak are playing together in Avengers Compound. The controllers appear to be Xbox 360 controllers given their shape, design, and wireless status. This suggests they are playing on an Xbox 360 console, which was first released in late 2005 which fits with the Avengers Next mini-series which came out a year later in late 2006 Notably, the game display on the television has three player screens, so presumably Bluestreak is multitasking. We can also see three gamertags listed: 896-T, 569-BStreak and 998-J2.

 




That is it for today’s post but if I scrounge up enough material, I may produce a sequel to this post. I think it is interesting to look at the MC2 through the lens of the video game industry and see what was in the zeitgeist during the imprint’s run. It is fun to think the MC2 saw VR games as the future for the video game industry way back in the late 90’s and I had a blast trying to figure out what consoles were real and which were fictional. Special thanks to arias-98105 and the Video Game Console Library, I could not have produced this post without their help.

 

Until I learn how to mod old video games to add custom Spider-Girl player models, I remain

 

frogoat